Creep Caster – Instant Battle Action (Global Game Jam 2016)

Creep Caster – Instant Battle Action (Global Game Jam 2016)

Creep Caster – Instant Battle Action (Global Game Jam 2016)

Creep caster is an instant battle action game written in Java Processing. It is part of my contribution to the global game jam 2016. You have to spawn as much as creeps to reach your opponent’s base until it becomes a ritual.

The game engine features a custom collision detection as well as custom media assets. It is licenced under the creative commons as demanded by the global game jam publishing rules.

Screenshot of a 2d engine base with quadtree and collision for simple games

Status

The game is in its early version 0.1 and has lots of space for extension. You can actually spawn your creeps by wildly clicking the left mouse. The enemy will spawn currently at a fixed time based function. Not really ai based for now.

Licence

The licence is as usual for the global game jam: Creative Commons (see the repo for the detailed CC version).

Install

You need Processing 3.1 or higher and a current machine to handle the most commong opengl functions.

Download / Source

Get the game at my github repo: https://github.com/jankapunkt/CreepCaster

Licence Information

Read the licence information for every package you want to install. All of this software comes without any warranty and is delivered as is. All of these projects are open source and using a free licence. You should always inspect the code before you install anything. Feel free to checkout or fork any of these open source projects on github. Contributors and critics are always welcome!

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